Affichage des articles du novembre, 2013

GTA & Representation of the city.

American cities in video games: new forms of analysis?
Recherches dans le cadre du cours "Représentation of the city" à l'Ecole Spéciale d'Architecture

You couldn’t miss the advertisements for the Grand Theft Auto 5 (GTA), unless you stayed at home the entire month of September, without any access to the media. Based on the city of Los Angeles this new opus of the video game company Rockstar Games is even more realistic than the previous ones.The video game is a “recent” medium (the first video game marketed was in the 70s), interesting because it is interactive: the gamer has to be involved; (s)he has to project himself to accomplish something (walk into a building, grab a paper, even car-jack), or go forward through the game. The design of the city on the screen is essential: the imaginary world is now “practicable”. GTA is unique, it created a new genre of game: “GTA like”, it’s a genre of open world action-adventure video games with two important notions: free circ…